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Silver Fox
Position: Product owner and leader, artist, texture mapper
Rendered in Unreal Engine 4
Tools: Maya, Zbrush, Substance Painter, and Unreal Engine 4
3D video game produced for my studio 3 class at The Savannah College of Art and Design (SCAD)
Summary:
Years after his last heist, The Silver Fox—the worldwide infamous thief with an international search and arrest warrant—returns to the Straten Museum of Artifacts and Discoveries and the National Exhibition of Cryptids and Rare Oddities. Now an old man, his legs don’t hold up like they used to; so he must ride around the museum on his mobility scooter, gathering precious items while avoiding the watchful eye of several security cameras and drones.
Being careful to select only the most valuable items, The Silver Fox must ransack as many precious articles as possible and escape before the police arrive. Progressing through the museum, he will need to solve increasingly complex puzzles in order to continue his raid and make his claim as the most successful museum thief of all time.
Despite its simple concept, The Silver Fox offers a challenging and endlessly entertaining gaming experience where players will find themselves caught up in a visually immersive and highly detailed world.
Project made with: Tingjun Cai, Thomas Nelson, Taylor Jett, Liz Schell, Lauren Karns, Andrew Fulton, Luke Farmer
Straten Museum of Artifacts and Discoveries — SMAD
The player controls the Silver Fox to explore and steal in a classical museum with four different themed rooms. The player must avoid being spotted and caught by patrolling drones by figuring out its patrol route. There will also be a stationary camera in each of the four display rooms, but they all have blind spots the player can take advantage of to get past them.
Alpha
Beta
Gold
Assets Made
Corridor
Egyptian Room
Chinese Room
Space Room
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